Tag: crysis
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2010.06.18
13:36:02
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One of our Maverick tenets is that we make games communications that are authentic to the game experience – we believe that the game itself should be the primary inspiration and vehicle for the messaging we want to convey. As a result we have worked with a lot of different game engines to create various types of marketing and in-game content and are very interested in the development of Machinima - using a game engine to create narrative, cinematic and marketing content.
![]() In our experience, game engines are pretty good at relaying action, but for this project we needed the visuals to convey atmosphere and emotive content as well; a challenge even in live action. To attempt this in-engine, and taking into account the fact that Crysis 2, and CryEngine3 was still very much in development made the project an ambitious undertaking for all involved.
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2010.05.07
08:23:25
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Popped along to help present the Crysis 2 trailer to a team of animation professionals at 3DSLondon in a Soho pub last night. A nice opportunity to catch up with the talented team who worked on the project and get into the technical nitty gritty of making cinematic content using a game engine - as well as the pros (and cons) of working with a real-time engine. I think everyone was suitably impressed with the Cryengine3 and its potential in many different areas - thanks to all who came along. The group meet every month on a Thursday night - check out the link if you are interested in attending or contributing.
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13:36:02

